ws 35: Add 35% war support. The maximum available width (10, 15, 20 etc.) With 20 width you can spread them thinner to reduce localized demands. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Width is also affected by certain combat tactics. The higher the width in your divisions, the less effective each individual battalion is; however, it doesn't take as much support equipment to provide as much of a bonus, so a handful of tanks will go a long way in larger divisions versus less-so in smaller (this isn't as important with light or medium tanks, which lack the armor to be decisive unless massed). That's where we come in. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? Featuring cross-platform multiplayer. will be filled by the available divisions . Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. [HOI4] An In-Depth Guide to Land Combat. 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). What do all those stats do? Develop detailed historic tanks and planes through research and army experience. Slight increase in combat width. Infantry breakthrough is terrible, the 40 wide would have about 54 breakthrough which would mean they suffer just over three times the damage if they got stacked using their breakthrough instead of their defense, against an infantry level concentration of attacks. st -20: Remove 10% stability. ... Also most of your divisions will be grouped in corps you move as a single unit, which is fine given the province size. 40 width tank division are good if you can afford it, the AI always builds their units the same way, and if you have enough armor you can make your units armor unpierceable from the enemy. It's less flexible but stronger in combat. Width is also affected by certain combat tactics. This maximum may be exceeded, but only by the minimum required to completely fill the “front”. I think the diagram shows the details quite well. Math gets better when its 2v4. From that point on I slowly started to lose ground, I held out for about a year before russia even got onto my mainland. 100%). Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. Then theirs the cost savings, organization increase, and most importantly armor. Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. - 2.25 at tech 19-20 and 2.5 at tech 21-22. st 20: Add 35% stability. With the cost savings you can include less infantry while taking the same damage. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. 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